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Rise of nations 2
Rise of nations 2













rise of nations 2

If we are talking about playing the games today, I would have to go with Rise of Nations.

rise of nations 2

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rise of nations 2

Notice: We assign "developer" flair to users that are promoting their own game. It's great having a 'nuclear deterrent' on hand, but this neat mechanic makes you think twice about using it until you absolutely need it the most.A sub-reddit for discussion of RTS games and news. If that counter reaches a certain point, everyone loses. Every time you fire one, you add to the armageddon counter. Later on, gunpowder changes everything, then airbases change everything again, and by the end of the game you've got nuclear weapons to contend with too – which pose an incredibly interesting dilemma. That's just in the beginning stages of the game. Meanwhile, generals ride through the ranks giving speed boosts, creating decoys and allowing troops to dig in so they take reduced damage. Manoeuvring your units so that your scissors can snip through their paper and avoid their rock is nerve-wracking, especially when you're trying to keep your units next to your supply wagons so they don't take attrition damage from being in enemy territory. Those infantry are weak vs archers, which are in turn weak vs cavalry, so you end up with fascinating battles of push and counter-push with different unit types – closer to the Total War series than the usual strategy game approach of 'select all units and click on the enemy base'. Catapults are crucial to taking cities, but they're very vulnerable to cavalry, so you'll want to guard them with infantry. "If the armageddon counter reaches a certain point, everyone loses."















Rise of nations 2